The dark world of early 3D open world video games

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Edge Guerrero
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Re: The dark world of early 3D open world video games

Postby Edge Guerrero » Sun May 30, 2021 12:34 pm

Luigi wrote:Potato quality is from the youtube video resolution, not the game. This game just blew my socks off:



- This game looks great. I supose it's sacrifice controlability for good graphics?
- I rent this space for advertising

Don't be selfish, preserve this world for the next generations.

I'll never long for what might have been
Regret won't waste my life again
I won't look back I'll fight to remain

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Luigi
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Postby Luigi » Sun May 30, 2021 9:22 pm

Edge Guerrero wrote:
Luigi wrote:Potato quality is from the youtube video resolution, not the game. This game just blew my socks off:



- This game looks great. I supose it's sacrifice controlability for good graphics?

Not at all, it controls quite well.
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Luigi
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Postby Luigi » Thu Jun 03, 2021 4:35 pm

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Luigi
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Postby Luigi » Sun Jun 27, 2021 3:07 am

Found some with the same limitations but use some other effects like picture backgrounds and white fog instead:



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Edge Guerrero
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Postby Edge Guerrero » Sun Jun 27, 2021 9:18 pm

- I rent this space for advertising

Don't be selfish, preserve this world for the next generations.

I'll never long for what might have been
Regret won't waste my life again
I won't look back I'll fight to remain

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Luigi
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Postby Luigi » Fri Jul 29, 2022 5:24 am

An iconic one: The original Tomb Raider



And I believe the technical term for this phenomenon is low draw range.
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Luigi
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Postby Luigi » Tue Jan 31, 2023 10:48 pm

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