Zbrush?

A True Open Forum; Share/Discuss whatever you like
User avatar
Edge Guerrero
Posts: 8990
Joined: Tue Oct 22, 2013 7:14 am
Reputation: 3192
Location: Smackdown Hotel at "the corner of Know Your Role Blvd

Zbrush?

Postby Edge Guerrero » Wed May 06, 2015 12:52 pm

- What's you guys know about Z-brush?
A friend of mine talked about that program to me years ago, and i totally forgot the name, till today:

ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.

ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model.

They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with complicated scenes without heavy processor overhead.


Source:http://en.wikipedia.org/wiki/ZBrush

There's Zbrush central:http://www.zbrushcentral.com/

Image
http://www.zbrushcentral.com/showthread.php?192760-Far-Cry-4&p=1133074&viewfull=1#post1133074

Image
http://www.zbrushcentral.com/showthread.php?191358-Portrait-of-Sylvia
- I rent this space for advertising

Don't be selfish, preserve this world for the next generations.

I'll never long for what might have been
Regret won't waste my life again
I won't look back I'll fight to remain

User avatar
Edge Guerrero
Posts: 8990
Joined: Tue Oct 22, 2013 7:14 am
Reputation: 3192
Location: Smackdown Hotel at "the corner of Know Your Role Blvd

Postby Edge Guerrero » Wed May 06, 2015 12:55 pm

- I rent this space for advertising

Don't be selfish, preserve this world for the next generations.

I'll never long for what might have been
Regret won't waste my life again
I won't look back I'll fight to remain

User avatar
Edge Guerrero
Posts: 8990
Joined: Tue Oct 22, 2013 7:14 am
Reputation: 3192
Location: Smackdown Hotel at "the corner of Know Your Role Blvd

Postby Edge Guerrero » Wed May 06, 2015 1:00 pm

- I rent this space for advertising

Don't be selfish, preserve this world for the next generations.

I'll never long for what might have been
Regret won't waste my life again
I won't look back I'll fight to remain

User avatar
Masato
Site Admin
Posts: 19313
Joined: Mon Jun 25, 2012 3:16 pm
Reputation: 8588

Postby Masato » Thu May 07, 2015 11:01 am

I have watched people use this Z-Brush live in front of me when it first came out.

A friend of mine owns Rune Entartainment ( http://www.runeentertainment.com ), and I used to drop by sometimes to gawk at all the cool shit they did.

I remember once he was all excited about Z-brush and we watched one of his artists 'sculpting' with it. I didn't understand too well exactly what I was looking at, but it seemed to me that he was like scratching little textures into an otherwise 'smooth' surface of a 3D model. Cutting little nicks and notches to make it look more organic and not so smooth/perfect.

Watching people animate CGI models is such a trip man... if I had a better mind for computers I think I would dig it

User avatar
Canuckster
Posts: 6807
Joined: Wed Jul 04, 2012 5:24 pm
Reputation: 3108

Postby Canuckster » Thu May 07, 2015 6:10 pm

i spent quite a bit of time working with 3ds max a number of years ago when i was doing game and level design as a hobby, I didn't use zbush, but it looks like it has come a long way.
People say they all want the truth, but when they are confronted with a truth that disagrees with them, they balk at it as if it were an unwanted zombie apocalypse come to destroy civilization.

User avatar
Edge Guerrero
Posts: 8990
Joined: Tue Oct 22, 2013 7:14 am
Reputation: 3192
Location: Smackdown Hotel at "the corner of Know Your Role Blvd

Postby Edge Guerrero » Sat Aug 01, 2015 9:27 pm

Canuckster wrote:i spent quite a bit of time working with 3ds max a number of years ago when i was doing game and level design as a hobby, I didn't use zbush, but it looks like it has come a long way.


- Sorry, i just remembered that thread today.
Is Z-brush used or they use another program today?

How heavy is him?
- I rent this space for advertising

Don't be selfish, preserve this world for the next generations.

I'll never long for what might have been
Regret won't waste my life again
I won't look back I'll fight to remain


Return to “Anarchy Zone”

Who is online

Users browsing this forum: No registered users and 12 guests