Cartoon Skeleton Anatomy Studies

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Masato
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Cartoon Skeleton Anatomy Studies

Postby Masato » Mon Nov 25, 2013 1:40 pm

Hey all... those into drawing will dig this.

I had to do tons of this shit in animation school (we had to be able to draw the whole skeleton by memory, tons of study...), it is an excellent exercise. These are not mine, I only found them recently on the net:

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Masato
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Postby Masato » Fri Mar 06, 2015 10:03 pm

ttt

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greenseed
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Postby greenseed » Fri Mar 13, 2015 4:08 pm

very cool. carving realistic animals and figures will having me study this aspect much more in the future. cheers

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Masato
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Postby Masato » Fri Mar 13, 2015 5:25 pm

greenseed wrote:very cool. carving realistic animals and figures will having me study this aspect much more in the future. cheers


Yeah man, thinking about the skeleton makes us understand the surface (which is all that is really visible).

For instance this one of Popeye was wrong. You see the bump that the original artist drew for the kneecap? well that's because there's a kneecap underneath, lol. I've drawn in green where the bones would more likely be

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When drawing or sculpting animals, its easy to say 'oh there's a bump there' or 'there's a fold or groove here'... but WHY is there a bump there? WHY is there a fold or groove there?

What makes a good animal look right is when the artist understands the structure of the creature; WHY it's shaped the way it is. Otherwise its just a kind of randomly globby lump that resembles a articular animal.

Cows are fucked like this. There are so many strange shapes on a cow, they are impossible to draw unless you understand what is making those shapes and see them with 'x-ray eyes'. (we had to draw cows as an exercise at college. Was brutal, lol)


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