MegaMMAn (MUGEN fighting game)

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Edge Guerrero
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MegaMMAn (MUGEN fighting game)

Postby Edge Guerrero » Tue Mar 18, 2014 10:21 am

- Hey Emp
How is the game goin?
- I rent this space for advertising

Don't be selfish, preserve this world for the next generations.

I'll never long for what might have been
Regret won't waste my life again
I won't look back I'll fight to remain

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Empty Emp
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Postby Empty Emp » Tue Mar 18, 2014 12:53 pm

I hit a wall trying to figure out the mechanics for throws, so I'm taking a break right now to clear my head. All I really have left as far as programming character movements are throws and submissions. Once I get past that, everything else should be pretty easy, but those two things are slowing me down a lot more than I thought they would.

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fungi
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Postby fungi » Tue Mar 18, 2014 3:47 pm

Holy frijole!!!!!!!!!!!!!!1

How dafuq did I miss this?

Emp, when are we gonna give this "babe" of yours a test drive?!!

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Empty Emp
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Postby Empty Emp » Tue Mar 18, 2014 4:38 pm

I'm not sure when it will be ready. Everything technically works with Chuck and Wand, but some of the animations aren't right. Once I get past the programming issues, it shouldn't take too long to finish the characters and menus. Right now motivation is my biggest obstacle though.

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fungi
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Postby fungi » Thu Mar 20, 2014 2:00 am

Dude, keep us updated.

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Empty Emp
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Postby Empty Emp » Thu Mar 20, 2014 4:47 pm

I started working on this again, and I'm thinking of switching from a fighting game to a side scrolling beat em up like Streets of Rage/Final Fight. Most of my work so far would be transferable and the process would be less tedious. Plus it opens up more storytelling opportunities, so I think the end product would be more entertaining.

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Masato
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Postby Masato » Thu Mar 20, 2014 5:00 pm

Empty Emp wrote:I started working on this again, and I'm thinking of switching from a fighting game to a side scrolling beat em up like Streets of Rage/Final Fight. Most of my work so far would be transferable and the process would be less tedious. Plus it opens up more storytelling opportunities, so I think the end product would be more entertaining.


You'd need some long backgrounds, no?

This could be fun to shoop. Let me know if you need help, I would LOVE to design a level!

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Empty Emp
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Postby Empty Emp » Thu Mar 20, 2014 7:18 pm

Masato wrote:
Empty Emp wrote:I started working on this again, and I'm thinking of switching from a fighting game to a side scrolling beat em up like Streets of Rage/Final Fight. Most of my work so far would be transferable and the process would be less tedious. Plus it opens up more storytelling opportunities, so I think the end product would be more entertaining.


You'd need some long backgrounds, no?

This could be fun to shoop. Let me know if you need help, I would LOVE to design a level!


I'll take any help I can get from the new f7 crew. I want the game to be a journey through the history of MMA, so the levels would be based on all of the major organizations during different time periods. I'll try to make a short demo as soon as I can so you can see what kind of style I want the game to have.

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Masato
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Postby Masato » Thu Mar 20, 2014 8:23 pm

^^ Emp, that sounds Awesome!

When you have your script/levels figured out, please send a few my way, I think that would be hilarious to do.

The idea of the New F7 is that we are able to create bigger ideas than we would by ourselves. If people are willing to collaborate we can step this all up to new levels. And if someone helps your project they will want to come and pay it back.

One day we can all put our experience together and make something fukin pro.

EOW is makin a sitcom (lol), Emp is making epic MMA video games... -it's WORKING!!

lolol

Can't wait to play it, Emp

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fungi
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Postby fungi » Fri Mar 21, 2014 11:55 am

^ word.


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